Off topic: Magic: The Gathering
Posted: Tue Nov 28, 2023 7:09 pm
Long story short, my brother and I like to play the cardgame Magic: The Gathering. https://en.wikipedia.org/wiki/Magic:_The_Gathering
Recently, I found a software that allows to easily create fanmade cards. I wanted to train using it before I create "serious" fan cards I could play with my brother, and that's when I got the idea to try and adapt uniform stealing tactics to the rules of Magic.
It was mostly an excuse to understand how the software works, and to see how I could crop and/or edit pictures and see what fits and what doesn't. However, I thought I'd still share my attempts with you. I'm not posting it on the fanart section because, as you will easily see, they're not real fanarts I drew - just existing pictures drawn by other people which have been edited. Veterans of the Board will most likely recognize all of these scenes...
I'll make up the excuse it's lore. Klenia wanted to find a way to build good PR for infiltrators, and got the idea of designing cards promoting them.
But in all honesty, it was just me having fun for a couple of hours, and sharing the result with you instead of keeping it on my laptop.
It was fun to find some ways to feature infiltration tactics in the game, though I suppose if you don't know anything about Magic: The Gathering's rules, things must look pretty obtuse to you. Hopefully, Klenia's little comments will make it up to you.
To keep the rule talk simple, the core idea of an infiltration deck would revolve around two mechanics:
- to immobilize your opponent's creatures to prevent them from doing anything (usually achieved by "tapping" them), which simulates the sentries getting mugged and stashed away
- and to make your own creatures unblockable so that they can directly attack your opponent's life points without being stopped, which simulates them getting disguises and sneaking into the compound
What I like about some Magic: The Gathering cards is that, when read in some order, they almost tell a short story.



You people most likely recognized the art of DarkHiro and his story WIB, which still contain two of the very best uniform stealings ever in my opinion. (Keen-eyed people will notice I cropped and sometimes rearranged the frames so that the panels can be read from left to right. But since I don't know how to use Photoshop, I cropped them with Paint and then used a PowerPoint and a screen capture...
)
And a couple of other cards:

Once again, art by DarkHiro.

(Their ability makes them easier to be targeted by cards - both ones to buff them and ones designed to "mug" them.) Art from the To Aru Kagaku no Railgun manga, Chapter 106.

Art by Shabazik.
Finally, a couple of scraps, because sometimes it was hard to choose a picture...


That's all folks! Next post will once again be a normal story.
Recently, I found a software that allows to easily create fanmade cards. I wanted to train using it before I create "serious" fan cards I could play with my brother, and that's when I got the idea to try and adapt uniform stealing tactics to the rules of Magic.
It was mostly an excuse to understand how the software works, and to see how I could crop and/or edit pictures and see what fits and what doesn't. However, I thought I'd still share my attempts with you. I'm not posting it on the fanart section because, as you will easily see, they're not real fanarts I drew - just existing pictures drawn by other people which have been edited. Veterans of the Board will most likely recognize all of these scenes...

I'll make up the excuse it's lore. Klenia wanted to find a way to build good PR for infiltrators, and got the idea of designing cards promoting them.

It was fun to find some ways to feature infiltration tactics in the game, though I suppose if you don't know anything about Magic: The Gathering's rules, things must look pretty obtuse to you. Hopefully, Klenia's little comments will make it up to you.

To keep the rule talk simple, the core idea of an infiltration deck would revolve around two mechanics:
- to immobilize your opponent's creatures to prevent them from doing anything (usually achieved by "tapping" them), which simulates the sentries getting mugged and stashed away
- and to make your own creatures unblockable so that they can directly attack your opponent's life points without being stopped, which simulates them getting disguises and sneaking into the compound
What I like about some Magic: The Gathering cards is that, when read in some order, they almost tell a short story.



You people most likely recognized the art of DarkHiro and his story WIB, which still contain two of the very best uniform stealings ever in my opinion. (Keen-eyed people will notice I cropped and sometimes rearranged the frames so that the panels can be read from left to right. But since I don't know how to use Photoshop, I cropped them with Paint and then used a PowerPoint and a screen capture...

And a couple of other cards:

Once again, art by DarkHiro.

(Their ability makes them easier to be targeted by cards - both ones to buff them and ones designed to "mug" them.) Art from the To Aru Kagaku no Railgun manga, Chapter 106.

Art by Shabazik.
Finally, a couple of scraps, because sometimes it was hard to choose a picture...


That's all folks! Next post will once again be a normal story.