What do you think are the essentials for a uniform theft typ

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soundman
Posts: 74
Joined: Wed May 18, 2016 7:26 am

What do you think are the essentials for a uniform theft typ

Post by soundman »

In fact, I've noticed that a game with a uniform theft element has to spend several times as much time on the material as a regular game, so what's essential and what's not? As an individual producer: of course, I hope will be a perfect work presented here, but I find I have lost in hell of making the materials, about 10 minutes in a game completion time of the game production time may be more than three months, this is too harsh for my energy and finished product quality, I have to give up some of the less important parts.
Mr. Peaky Blinder
Posts: 498
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Re: What do you think are the essentials for a uniform theft

Post by Mr. Peaky Blinder »

There needs to be a before/after scene.
The shoes need to come off too.
FemaleSpy
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Re: What do you think are the essentials for a uniform theft

Post by FemaleSpy »

Undress/strip victim and scene with tied or hide body ;)
Blue-Cynthia
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Joined: Fri Jun 03, 2016 12:51 am

Re: What do you think are the essentials for a uniform theft

Post by Blue-Cynthia »

Showing the victim being undressed and hidden if possible. Optionally showing the stealer putting the clothes on.
slainplus
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Re: What do you think are the essentials for a uniform theft

Post by slainplus »

I've given this some thought over the years and I think a uniform stealing scene needs at least the following shots or elements :
1. a once over scene i.e. the assailant scoping out the victim.
2. a takedown scene i.e. the assailant physically subduing the victim.
3. physical manipulation of the victim such as carrying, dragging her body to an appropriate location to remove her uniform.
4. undressing the victim. For me just showing the assailant at least starting to undress the woman is enough for me.
5. the big reveal; the assailant now fully dressed in her stolen outfit looks down (at least figuratively at any rate) in triumph at the stripped victim.

And that's it, the five steps to what I regard as a good scene. Note, I don't need nudity, a gory drawn-out death scene or undue suffering, a step by step illustration of the victim being stripped (as if I've no idea how a woman is undressed).
FemaleSpy
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Re: What do you think are the essentials for a uniform theft

Post by FemaleSpy »

slainplus wrote:I've given this some thought over the years and I think a uniform stealing scene needs at least the following shots or elements :
1. a once over scene i.e. the assailant scoping out the victim.
2. a takedown scene i.e. the assailant physically subduing the victim.
3. physical manipulation of the victim such as carrying, dragging her body to an appropriate location to remove her uniform.
4. undressing the victim. For me just showing the assailant at least starting to undress the woman is enough for me.
5. the big reveal; the assailant now fully dressed in her stolen outfit looks down (at least figuratively at any rate) in triumph at the stripped victim.

And that's it, the five steps to what I regard as a good scene. Note, I don't need nudity, a gory drawn-out death scene or undue suffering, a step by step illustration of the victim being stripped (as if I've no idea how a woman is undressed).
Although it’s nice to see nudity in your works, because you know how to write stories where it is explained, but if you feel better and you can make stories again so that they don’t take away your strength, we can safely refuse naked bodies, if only it was better and more convenient for you to do them, we look forward to your drawn and game stories!
FemaleSpy
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Re: What do you think are the essentials for a uniform theft

Post by FemaleSpy »

slainplus wrote:I've given this some thought over the years and I think a uniform stealing scene needs at least the following shots or elements :
1. a once over scene i.e. the assailant scoping out the victim.
2. a takedown scene i.e. the assailant physically subduing the victim.
3. physical manipulation of the victim such as carrying, dragging her body to an appropriate location to remove her uniform.
4. undressing the victim. For me just showing the assailant at least starting to undress the woman is enough for me.
5. the big reveal; the assailant now fully dressed in her stolen outfit looks down (at least figuratively at any rate) in triumph at the stripped victim.

And that's it, the five steps to what I regard as a good scene. Note, I don't need nudity, a gory drawn-out death scene or undue suffering, a step by step illustration of the victim being stripped (as if I've no idea how a woman is undressed).
Can we come to a compromise? In drawn stories, let nudity and stripping of the victim’s clothing / uniform take turns, it will be like a nice bonus, but in games where it is so difficult to draw, will we leave your disguise option? :?: :)
soundman
Posts: 74
Joined: Wed May 18, 2016 7:26 am

Re: What do you think are the essentials for a uniform theft

Post by soundman »

FemaleSpy wrote:
slainplus wrote:I've given this some thought over the years and I think a uniform stealing scene needs at least the following shots or elements :
1. a once over scene i.e. the assailant scoping out the victim.
2. a takedown scene i.e. the assailant physically subduing the victim.
3. physical manipulation of the victim such as carrying, dragging her body to an appropriate location to remove her uniform.
4. undressing the victim. For me just showing the assailant at least starting to undress the woman is enough for me.
5. the big reveal; the assailant now fully dressed in her stolen outfit looks down (at least figuratively at any rate) in triumph at the stripped victim.

And that's it, the five steps to what I regard as a good scene. Note, I don't need nudity, a gory drawn-out death scene or undue suffering, a step by step illustration of the victim being stripped (as if I've no idea how a woman is undressed).
Can we come to a compromise? In drawn stories, let nudity and stripping of the victim’s clothing / uniform take turns, it will be like a nice bonus, but in games where it is so difficult to draw, will we leave your disguise option? :?: :)
In fact, all but 3 and 5 can be completed, but how to maintain these characteristics while allowing the game to continue is a difficulty. A game with no content other than stealing clothes is just excrement.
slainplus
Posts: 218
Joined: Sat Jul 30, 2016 3:08 pm

Re: What do you think are the essentials for a uniform theft

Post by slainplus »

I was thinking of the bare minimum of artwork shots needed to make an edifying scene. Of course, the rules for a scene in a mainstream TV show or movie are different. There are such difficulties in creating artwork and showing a blow by blow series of pictures with a woman being stripped for instance it's simply to difficult to execute, so I settle on showing what I think are the most edifying parts of a particular story and leave it at that.

I understand the need for a back story since without knowing the context the story seems kind of half-assed. So that's why I base my stories on some scene that's been done already in the popular media and expand upon it. On the other hand what I'm creating is erotic or porn, and I'm not interested in writing or illustrating a whole novel.
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